![]() ![]() Also, having the layout of your town change in each act added ever so slightly to the feeling of progression, that you were actually going somewhere. You would never know until you’ve experienced it, but little things like roaming the surface of a randomly generated world feels much more free than roaming a randomly generated ‘dungeon,’ when really they are the same thing. Torchlight 2 appears at first glance to be a huge step up from the original, though it’s sometimes hard to tell because I played TL1 on XBLA, and TL2 on the PC. No, I didn’t play Path to Exile for more than an hour. Many comparisons will be made to D3 because frankly, there aren’t many other games in this genre I’ve played, or even familiar with. While I won’t dwell too much on that failed game or it’s wasted potential, I bring up my D3 experience because my review of Torchlight 2 has been colored by how D3 changed my perceptions on the Action RPG game. It’s taken almost six months to be able to finally admit it, but like so many others, I was suckered into buying Diablo 3. ![]()
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